Dungeon Mode and Parties
When entering a dungeon, it is advisable to form a group of players, also known as a party, to complete it. When choosing a dungeon to play, the player is given the option to create a party of his or her own or join one created by another player. The creator of the game, known as the host, can regulate whoever joins his or her party by locking the game with a password, or otherwise leave it unprotected, allowing any user to join. He or she is also given the option to kick any player prior to or after the completion of a dungeon.
Items needed to complete quests will automatically be given to the player at a certain rate after the monster is defeated by any member of the party. All other items are distributed to different party members by a "dice" system. When an item is picked up by any party member, each member of the party roles their own set of dice; the outcome ranged from 2 to 100. The player with the highest number wins the item. You are unable to roll the dice for items if your inventory is full. You can increase the size of your inventory with +10 and +30 Bags. These bags can be acquired by purchasing Cash or through some Events. To encourage group play, there is a slight experience boost when working together. Because each party has a maximum limit of four players, and each player may freely choose whichever character he or she wants to use, there is a chance that two or more players will control the same playable character. However, they can be identified separately through their screen name.
Relay Dungeon
Relay Dungeon can be entered the same way as a normal dungeon. Up to 4 players may form a party and play the Relay Dungeon all together. In the Relay Dungeon you fight through every boss on the Continent in order. The bosses in the Relay dungeon have much higher stats which makes them harder to defeat. After defeating a boss a chest opens, the chest contains many Rare and Epic items, including Cash items. Any boss that has been released in a dungeon can be chosen. This mode is only available during certain events.
Player versus Player (PVP)
Players can also compete against each another in combat. Grand Chase offers two types of player versus player combat — Team Battles and Survival — with additional options of choosing between Tag and Fight and No Item and Item Mode. Win/loss statistics are tracked for these matches. There is no time limit.
Player versus Player Modes
Team Battles
Team battles consist of two, four, or six players and can be played in one-, two-, and three-a-side formations. Each player is given the option to join either the Serdin Team or Kanavan Team, although they cannot change sides during a match. As such, it is theoretically possible for a Team Battle to be unbalanced in terms of the number of players per side; but this is only possible if one of the players disconnects during the loading or leaves in the middle of the game, otherwise the teams must be even in order for the host to start the match. Team battles encourage players to plan their attack strategies and co-operate with one another to defeat the opposing team. You are not able to harm your teammates.]
Survival
A mode where anywhere between two to six players battle with the other players until only one player is left alive. The surviving player once a match is over is given first place and then it is ordered based on whoever has the most kills. The top ranked half of the Players in the room will get a win (if there is an odd number of players then the number of winners is rounded down). This is done to encourage players to fight instead of hide and run from the others until he or she is the only player left alive aside from the actual winner (the person who fought and survived against all others (the winner in terms of fair play)).
Smashing
This mode appears as a special event, usually centered around holidays like Halloween and Christmas. This mode is generally considered the same for all special events. The only difference in this event is the target of the "smashing". For example at Christmas the target of the smashing might be a snowman and for Halloween the player might be asked to smash pumpkins. When smashing, two teams attempt to smash the special seasonal items that belong to the opposing team. The team who accomplishes this first wins the game. However, like Team Battles, the opposing teams can be unbalanced. Players are still allowed to kill other players in this mode. However, it should be noted that every player in a smashing event has unlimited lives during the event and if a player is killed he or she will respawn after a 3 second countdown.
Honor Guard
This mode is essentially a team battle where one member of each team is randomly selected as a 'Warlord' upon the start of the match, shown by a red/blue marker. The aim of the game is to successfully defeat the opposing team's Warlord twice before your own is beaten. Warlords are given double regular stats to help defend themselves from the opposing team, while other players have stats equal to each other. Furthermore, a Warlord has only two lives, whereas other players can respawn after defeat endlessly. Should a Warlord be defeated once, the other team's Warlord suffers from a drastically lowered level of defense for 10 seconds. As well, warlords cannot regenerate health. Similar to the Smashing modes, respawn time is increased to 5 seconds for all players.
Player versus Player options
Tag Match
Tag Match allows players to play with two characters of their choice. By pressing a button, they can switch characters during the course of a fight. However, if one of the characters is killed, the player can no longer switch to that character. Then you are automatically switched to your other character.
Item Mode
When Item Mode is turned on, power ups will be dropped onto the battlefield at regular intervals throughout the match and can be used by the player that picks them up. These power ups grant the player special abilities, such as invisibility or invincibility, for a short duration of time. Each player can store up to three power ups at any time and use them in any order they wish. If a player is killed while holding items, they are all dropped and available to anyone.
Characters
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